Monday, November 15, 2010

WIP

Mostly I record general things I'm learning about writing on this blog, or reflections on literature, or other book-related ideas. I don't just talk about writing, though--I actually write as well. I'm quite excited about my current project. I am not a superfast writer (I have five small kids, for starters), but I'm making good progress. It's a middle grade action adventure book set in Idaho, and some of the research I need to do involves the Large Hadron Collider. Fun, huh? My 10 year old tells me that for a book to be truly good, it needs at least five explosions, so I'm trying to work that in as well. I figure he should know, being the target audience and all.

When I was small, I used to be sad that somehow my sister ended up with an imaginary friend, but I never had one. Now I realize that I may have been premature in my assumptions. It's always exciting to realize it's not over. I love the characters in my other books, but it's always fun to meet new ones, and to realize that that magic process of bringing them to life is a repeatable one.

Wednesday, November 10, 2010

Illustration portfolio

There is always a lot of confusion about illustrations among people who have just gotten the idea to write a picture book. Just so you know, you do NOT submit your work to an editor or agent along with pictures. You do not need to draw your own, get your child to draw for you, or hire an illustrator yourself. This looks horribly amateur and clueless. It is not how the industry works. The illustrators are professionals who have actually gone to college and gotten a degree in illustration and design. They make a living at this. If you don't think you could make a living at illustration alone, then that should be a sign to you that you should not attempt your own illustrations. What happens with real books and real publishers is that you submit your picture book text to an editor, and assuming they like it and buy it, you do some rounds of revision with the editor and then they pair your text with an illustrator that THEY hire. Illustrators, you see, send samples of their work to publishers they'd like to work with, and when an art director likes it, they'll keep it on file and when the right text comes up, the publisher will pair the two.

Now, let's say you ARE sufficiently skilled to do your own illustrations, whether you've been to art school of some kind or not. I still see people posting portfolios on line that have seriously, nothing to do with children's illustration. It's a bunch of stuff they drew in art school, and maybe it was appropriate for the class they took, but it's not targeted to a children's book publisher. Allow me to direct you to a fabulous post on what you SHOULD include if you want to build an attractive portfolio for children's books. Jennifer Laughran is an agent at a top agency specializing in children's books, and she knows of which she speaks. Listen to her and learn! :)

Monday, April 19, 2010

Why you should not fear editing

Occasionally I admit to people I know that I am a writer. Generally this is either because I can sort of tell they must be kindred writers, or because I need to explain just exactly what I do all day. Most of the people I tell this to don't have a clear understanding of how publishing works, however. Some of them think that the writer is supposed to pay for all this. Some have maybe forked over cash to a vanity publisher. Some have maybe done some self-publishing (not the same thing, although self-publishing is NOT traditional publishing, either). Some are beyond me and have maybe just gotten pages and pages of editorial notes and are wondering if the editor who bought the story really wanted that one at all? The thing that many of the self-published writers I know are most worried about is that some editor is going to go in and change their stuff, tell them what's wrong, and the work will no longer be wholly theirs.

I can sort of understand this fear. I am reasonably skilled at drawing (by "reasonably skilled," I mean I have won art contests that funded some of my college education, sold illustrations, and was even a studio art major for about a year and a half, until I realized that words were more my thing). Something I learned early on is not to draw on other people's art. Let them do their page, and you do yours. Book illustration, of course, is subject to editing just as writing is. But painting is more of an individual event where you channel your glorious muse into your own personal creation.

Well, publishing isn't like that. Publishing is more like building a house. The design is still yours, but there are other people involved to double-check and make sure your house doesn’t fall down. If the paint job is great but your house is built on land that won’t drain, it will soon flood and rot away. You need that percolation test first. Editors (and critiquers) are people who test your idea along the way to make sure that your idea won't fall down at the first stress it meets. They're there to let you know where it's confusing, where Suzie's eyes turned from brown to green, to let you know what is physically or logically possible/impossible for her to do, according to the rules you've laid out in your story. They are not madmen swinging axes at your dream house. They want your house to not only look nice, but to survive a hurricane of readers all coming from different places. They want to help you so that the message you are sending is by and large the one that readers are getting. They let you know of possible problems. Then it's your job to figure out how to fix them. "But!" you cry. "They think I should put George on a motorcycle and give him piercings, and he isn't like that! He'd rather sit on the porch, listening to opera." Well, maybe the suggested solution is way off, in your mind, from what's really going on. But the suggestion is still helpful because it lets you know that your idea isn't getting across yet. That's when you go in and rev up the opera aspect, making it clear to the reader what's really going on in your book.

Recently I used Word 2007's combine document feature to compare my latest draft of a book with my very earliest. I knew it had changed (it's nearly 30,000 words shorter, for one thing), but I was amazed at just how different it had become when I saw pages and pages and pages go by before finding, here and there, an original word left. And yet--after all those critiques and drafts and suggestions, I feel like it's the version most representative of my original idea.

So don't be afraid of editing. When you're done, you'll see that your story will be yours more than ever. Really!

Tuesday, December 29, 2009

Writing romantic tension

Every once in a while I'll read something where a particular element of the story really sticks out as well done. This holiday, I've been rereading Kevin Crossley-Holland's Arthur series. (The Seeing Stone, At the Crossing Places, King of the Middle March, and Crossing to Paradise) Among other things, there is lovely romantic tension. It's not overstated, it's not the major focus of the book (there are other things Crossley-Holland does well, too), but he just really, really nails it.

Sometimes I read a book where the characters just like each other because the author wants them to, but there's no chemistry. Sometimes the reason is because the MC is actually attracted to the danger the love interest represents. I'm not sure how much sticking power that has. Surely it makes for a tense plot, but will it last the lifetime of the characters? Maybe, if they face danger together, or work out the issues. But maybe not. Sometimes the reason for liking each other is brute physical attraction. I suppose that's realistic for some people, but it was never enough for me. So when I read a book where the connection--which is more than just attraction--goes deeper, it catches something in my insides. It doesn't take dates to the prom or tons of snogging or whatever. If you can convince me that the characters belong to each other, I'm sold.

So, here are five reasons why Arthur and Gatty have, IMO, such great chemistry:

1. Crossley-Holland pits Arthur and Gatty doing something right when the rest of the world isn't. They're united on the same side, against the world.

2. He uses really ordinary details and settings to do this, which makes it feel all the more grounded. (There is some magical realism in the series, but the relationships and the choices are all grounded in reality.)

3. Arthur takes some flack for stepping out to help Gatty--it’s not just that he’s doing the right thing, or that he and Gatty are on the same side. It’s that, without a fuss, he defends her, both to himself, and to others. That alone wins him some pretty undying loyalty--if I were Gatty, there is no way I could keep from feeling something for him!

4. Everyone else around them is doing wrong. But they have the two qualities I admire most—loyalty and integrity. Yes, this is a personal preference for this reader! But I think it sets them apart--you cheer for them because despite their weaknesses they are basically good people, and deserve each other in a world of injustice.

5. They understand each other’s most important feelings, despite the worlds between them.

Any other elements of romantic tension you'd add to this?

Sunday, November 15, 2009

Full novel evaluation (useful for revisions)

In light of how the combination of plot + character needs to be strong to make your book viable, here are some things to consider when you are evaluating your own ms or someone else's.

Overall structure:

1. What is the main problem that the MC must overcome (ie, the central plot issue)? Where does the reader learn of that problem? It should be early on, like in the first chapter!

2. What are the major turning points within the novel? In some books there are three acts. Action should lead up to these turning points, which change the character and the situation, complicating the story until the climax, where there is no turning back. The results of the climax are irrevocable (to some degree, on a much smaller level, the turning points are a little like that, too.)

3. The turning points should occur because of the MC’s choices. Ie, the characters and their choices MAKE the plot. So track very carefully what your MC (or villain) does, what that sets off in terms of natural consequences, and how your MC (or villain) reacts to and deals with the new situation.

Characterization:

1. Characterization cannot really be separated from plot. Who the characters are determines how they choose to act—which in turn determines the plot.

2. Make sure, especially when writing for children, that their ages match their action and dialogue. Excessive exclamation points and yelling/exclaiming in text indicates very young children, for example. A story about fun adventure with your siblings and parents is normal for a MG. Not so much for a YA (which is usually one character against the world, and usually has some romantic element, or at least the acknowledgement that romance is one of the things on the MC’s mind, even if it does not come strongly into the story).

3. Again—character IS plot. What gives a character joy, what the character most wants and fears, and what obstacles they face ARE the story. (This point via Cheryl Klein.)

4. Is your MC driving the plot? Or are they just reacting or moving along amid things that just happen? Sometimes it’s easy to mistake action scenes for plot development. They are not always the same thing!

Pacing:

1. Look for long, expository asides that do not move the plot along. Delete them. Description should always be in motion. Starting a novel with “It all started when…” or some other device that rambles endlessly before the actual story begins is a kiss of death.

2. It can be helpful to list the events in each chapter and look at that outline (without the actual text of the book). What is the purpose(s) of each scene? Are there duplications in the book? If a scene isn’t contributing—or isn’t contributing enough—it needs to either be cut or expanded. Holly Lisle says that a novel is all of the passion and none of the toothbrushing.

3. Stuff that builds the tension should always be present. Occasionally your readers may need a rest, so it’s okay to have small conclusions (finding a clue after a lot of effort, for example, or a romantic scene, or whatever)—but don’t pause too long! Don’t let anyone get too comfortable, or the reader will quit reading.

Stakes:

1. Conflict is personal. It’s not enough to save the world. The character needs to save something important to him or herself.(This point courtesy of Kristin Nelson.)

2.You need a careful balance of action and character info at the beginning. A huge disaster at the beginning is still a “so what?” situation unless we care about the character. But you don’t want to put a bunch of boring expository stuff at the beginning, either. Instead, show us the scene through the biased filter of the MC’s eyes.

3.Stakes are something that have to be carefully laid in before a medium or major conflict arises, so that the reader can feel the meaning of what is happening. Read Marcelo in the Real World or Flipped for an example of the careful and purposeful laying in of stakes and see how they become charged with meaning when the MCs make their big moves.

Originality:

1. Is this different enough from other books (or movies), or is it leaning on tired tropes?

2.Even if it is on a similar topic as something else, a book also gets its originality from voice, from details that are very character-specific, and details that are grounded in the author’s personal experience.

3.Markus Zusak (author of The Book Thief) suggests thinking of what a reader will expect in a given situation—and come up with the opposite. He tries to make a little surprise for the reader on every page. He recommends The Amazing Adventures of Cavalier and Clay as an example of a book that does this. His, of course, do, too.

Immediacy:

1. Show, don’t tell!

2.Use sensory details (and not just sight)

3. Act out the scenes, and add kinetic details you have experienced from being there and inhabiting the character.

4. Don’t forget common details. Beginning writers often splurge on glorious or horrific details, but forget the non-emotionally-charged ones that ground a story in reality and make it real (even if it’s fantasy).

5.Nouns and verbs. Use them! It's better to have a single strong noun or verb than a weak one with a weak modifier.

Language:

1. Repeating from above, nouns and verbs are worth a lot more than adverbs and adjectives. Also avoid vague words like almost, nearly, sort of, someone (as opposed to being specific when possible), etc.

2. Sensory and other details that are character-specific build voice, immediacy, and even stakes, quite aside from making a pleasant reading experience for the reader.

3. Use active language!! Both grammatically active (vs. passive) and interesting verbs instead of was –ing.

4. Watch for impossibilities, such as using two –ing phrases in a sentence (which grammatically indicate the actions are happening at the same time) when the two events are in reality sequential, not simultaneous.

5. Vary your sentence structure. Don't start all your sentences with -ing phrases.

6. Length of sentence can indicate passage of time. Use short sentences and punchy words for action scenes.

Dialogue:

1. Dialogue is an approximation of real speech—not a copy.

2. Individuals speak differently—make sure your characters do, too.

3. Make sure that you are not dating your book by using outdated speech, especially in children’s books.

4. Characters should say things that people would actually say. Avoid the “So you know, Bob” situation where characters tell each other things that they would already logically know. There are other ways of getting this info across to the reader (such as straight-out, succinct narration).

5. The dialogue should stand on its own as much as possible, instead of depending on adverbial tags to describe the way in which it is said. (Sometimes you need them because it cannot be obvious from the dialogue alone. But go spare!)

Friday, October 16, 2009

A character-based plot

Wow, it's been a while since I posted. I've been revising and writing and doing other creative ventures, but now I'm back.

I spent a long time on a writing plateau where apparently I could string sentences together, yet I could sense there was an important line I hadn't yet crossed. I'm pretty sure I know what that was now, so I'm writing it down in case anyone else out there is feeling the same frustration.

Plot = character.

It's something I see in other people's intermediate writing a LOT as I critique from a variety of pools, and I'm pretty sure this is one of those things that divides intermediate writers from more advanced ones.

A story isn't a collection of stuff that happens to a character, with the character fending off obstacles and trying to get through the stuff the author has set in front of him/her. Instead, it's a series of consequences that arise out of a character's choices, choices that person makes based on their hopes and fears and desires and weaknesses. That's the way the solutions to the book come about, too.

What does the MC want, what is s/he afraid of, what pressure drives him/her to act anyhow, and what does s/he do? And what is the result? Preferably, this result will escalate the story to more complications.

I know, every writing book tells you this. It's not like I'd never heard it before, and not that I didn't believe it. But climbing around inside and learning to set off little fires under my characters' feet and make them live the consequences, watching them for how they would try to deal with them, is something I had to learn to do. I'm not saying I am very good at it. But finally I'm feeling my mind open up and really get it.

Monday, July 6, 2009

Improving the intermediate writer

I was pondering some of the things that can help the intermediate writer get off plateaus this weekend (because there is so much out there to help beginners, but very little once you know the basics, are out of the 90% of all clueless submissions group, but still aren't hitting the mark). And voila, Cheryl Klein has a great post on "getting to the emotional heart of the story" today (and considering she edited Marcelo in the Real World, by Francisco X. Stork, you better believe she knows what she's talking about). So hie over to Cheryl's blog and check it out!