Tuesday, January 18, 2011

Show vs. tell

I really enjoy critiquing. Yes, it's work, and I can't always do it--I have to weave it around my own writing, not to mention my Real Life. But I always learn something from doing it, and I always love seeing glimpses into such different worlds. I've just done three crits outside of my normal crit group rotation, and once again, I'm struck by how different and unique each person's writing is.

One thing the crits made me think through was when it's appropriate to tell, and when it's better to show. I think sometimes writers get a little too uptight about The Rules, as if they can NEVER be broken, ever. Eradication of adverbs! No dialogue tags except for "said"! Never tell, always show! In general, most of the time, those are good things. But I don't think it's 100% bad to use an adverb! Or to, once in a book or so, let someone snarl instead of say a line. The telling-showing thing is most on my mind right now. Here are the kinds of things you should probably show in your writing:

--key plot movements
--key emotional points
--scenes that show decisions, changes, or character growth
--scenes that show important aspects of the relationship between characters

This is what I think telling is good for:

--transitions

As for the passing of time in a book, I think you need a mix. A small, specific, showing instance to sort of stand for all the other instances you aren't going to show. Besides, text on the page = passing of time in the text world.

Something that really helps necessary telling go down well is voice. If you can "tell" in the voice of your POV character, it just slides down like syrup. Rachel Hawkins's book Hex Hall did a good job with this, I thought. The voice let her tell the transitions and skip ahead to all the interesting parts she wanted to show us. And of course, JK Rowling is brilliant at balancing the two as well.

Saturday, January 8, 2011

Second Sight, by Cheryl Klein (review)

Second Sight: An Editor’s Talks on Writing, Revising, Editing, and Publishing Books for Children and Young Adults
By Cheryl B. Klein
Asterisk Books, New York, 2011

A review by Rose Green

Second Sight is a collection of talks and workshops and blog posts on writing by Cheryl Klein, editor at Arthur A. Levine, an imprint of Scholastic. Some of these talks have appeared on her web site, and others not. Here they are all collected into one handy resource. If I was leaving the country and could only take a handful of books with me, I would include this one. It’s the single most practical writing book I’ve read.

What this book is not: an introduction to writing and/or children’s publishing. It will not tell you the standard format for manuscripts, nor will it tell you how to write a bestseller. It will not tell you how to get rich “like that woman from England who wrote a book” or how to get on Oprah. It has very few examples from adult books--with the exception of Aristotle’s writings, which should tell you something about the depth and seriousness with which Cheryl regards children’s literature.

Who this book is for: the intermediate to advanced writer, preferably someone who has already completed (or at least is deeply into) a first draft. There is definitely a hole in the market for books for intermediate writers, the ones who are past the introductory stages of how a book is put together but who don’t yet have an agent or editor of their own to guide them. It’s full of practical suggestions for deep revision, for finding those “electric fence emotions” (as she describes the raw feelings of middle school) and pulling them forward to connect with readers in a real, believable way. The book itself is written with authority; not just because of Klein’s editor hat, but because she herself is an excellent writer, particularly gifted at pinpointing and expressing plot structure, voice, characterization—in short, the underpinnings of a novel.

Some topics covered in the book: The Annotated Query Letter from Hell, back to back with an example and discussion of a good (real) query and why it works. Deep discussions of character, plot, theme, and voice. An excellent tutorial on how a picture book is put together, complete with a sample storyboard (which my daughter had me read to her--twice). An entire chapter detailing the editing process of one of her author’s books. (Note: if you think all the revision is over once you sign a contract, this chapter will be very eye-opening!) A revision checklist for writers. And more. If you are most concerned with getting the emotional heart of a book right, whether serious or funny or whatever, this is the book for you.

The only warning I need to give is that you may find yourself stopping often to put the book into practice. As I was reading it, I also happened to be revising a first draft of a book of my own, and found myself diving back and forth between my draft and this book, making notes and thinking through character arcs. So, bring a pencil when you sit down to read!

Second Sight will be available in February 2011 and further information about ordering can be found at Cheryl’s web site, www.cherylklein.com.

Sunday, January 2, 2011

Writing bad guys

Just something I tried out this time. Think of a person or a kind of person who is a good guy for you. Someone you'd really trust and who you look up to. Now imagine that person gone bad. Everyone has choices, you know? And just because you start out as a good person doesn't mean you can't mess up. We all do--but of course, some people decide to fix their messups, and some don't. So imagine that good person, only soured, and you'll get a great bad guy.

Tuesday, December 28, 2010

Things I've learned lately about writing

1. Personalize queries. You hate getting those impersonal forms back, right? You love it when it sounds like there’s a real person at the other end, right? Well, do the same thing in your queries. (If you don’t know how to personalize something because you don’t know anything about that agent, well…maybe some homework is in order.) (Although true, if someone is extremely new, it can still be tricky.)

2. The plot development of everything jumping sideways. I forget whose blog I read this on first—but the idea is that somewhere after your inciting incident, when you’ve got your character moving forward and doing things—something completely unexpected happens that throws your MC’s plans in a different direction. (Yes, it still needs to fit logically within the book, at least if you have all knowledge, as the reader should by the end.) They discover a new element they hadn’t realized. They learn something new about someone that changes things. Etc. The book I just finished and am now revising was based on this idea, and I really like how it turned out. Plus, it keeps the plot from being stale: And then we went on a long, long journey to destroy the magical artifact that wanted to take over our minds. And then we battled the dragons in the way. And then we walked some more, so we could destroy the magical artifact. Etc. Boring! This technique livens things up beyond just a long, slow trudge to the end.

3. One model of worldbuilding involves laying out magical or real world skills/situations that, in the time of climax, your MC can use. Ie, the solution comes from the extraordinary tools the character already has rather than those skills just being window dressing. This idea is from a fabulous essay on magic systems by Brandon Sanderson (see my previous entry for a longer discussion and a link).

4. Piggybacking off of this idea is my own that if you make a character’s weaknesses become tools they can turn inside out and use as solutions in the end, you will give them an even sweeter victory.

5. Or, you may choose to take the Austen plot approach, discussed by Cheryl Klein, where the MC, in wanting something very much, acts to get it but doesn’t have the full knowledge they need. So they end up complicating the plot themselves, making the situation worse for themselves, to the point where part of the plot becomes solving that very problem. I think that characters’ actions should cause plot complications.

6. It’s always best to write those scenes that emotionally pin your work when they’re hot in your mind. A book I wrote and rewrote many, many times has one scene that is virtually unchanged from when I first set it down. It’s the one scene that readers (including hardened agents) respond to every time. True emotional punch is stronger even than lots of pretty word polishing. You can always polish. You can’t always catch that feeling.

7. When stuck on your revision, write a new book. Even if it’s completely unrelated, that new book just may teach yourself something about the old one. Mette Ivie Harrison has commented on this before—I believe she writes a whole new book before going back to revise the last one. Not sure I can write quite that fast, but even just starting a new one opens up new ideas in my head. I highly recommend it if you’re stuck!

What about you? What things have turned on lightbulbs for you in your writing lately?

Monday, November 22, 2010

On endings and payoffs

I've been reading Brandon Sanderson's middle grade action/adventure/humor series, Alcatraz versus the Evil Librarians, to my kids. We just finished the third book, and I'm still taking apart the solution/payoff to that last book in my mind. (For those who have read it, the Himalayan kickboxing scene.) The books are funny and seemingly chaotic and rather chatty--which drove me crazy the first time I read them, but somehow on subsequent reads I've become very much hooked. The thing is, they're not chaotic at all. In the midst of all that seeming chaos and chattiness are actual plot points and character clues.

Sanderson's known for his intricate magic systems--and while this book is meant to be light and funny, the same skill shines through here. To get to that kickboxing scene, he had to use stuff he planted over the course of at least two books, things that seem completely unrelated and random. But just as Alcatraz learns to power his Talent (the unusual ability to break things, sometimes spectacularly) at a distance and to conduct it through other material, Sanderson does that with plot/structure. Somehow you get to the climax and find everything's lined up, and all Sanderson has to do is activate it. The solution is a surprise and at the same time, it's been there all along. Plus, the payoff is great regarding the characters. It's really extremely well done!

Because I'm trying to set up clues and solutions and a payoff in the book I'm drafting right now, I naturally started analyzing this. I hopped over to Sanderson's site and found this fascinating essay on magic systems. The thing is, though, it doesn't just apply to magic systems. It's really how he deals with plot.

Basically, there are two ways to look at fantasy setups and solutions. One (what he calls "soft magic") uses the magic as sort of atmosphere, and the plot solutions come from real things anybody could do, magic or not. The other, which he calls "hard magic," is where the magic rules are laid out very clearly, like tools, and the MC uses the tools at his/her disposal (ie magic we know about) to solve the problem. The point is, instead of springing new, surprise powers on the MC in their time of need, the MC has to scramble for whatever they've got on hand. Like the here-are-five-ingredients-now-make-a-gourmet-meal-of-them sort of show. So the ingredients aren't a surprise, but the final outcome is. Which is very satisfying.

What I'd add to this is that if the tools you combine to solve that problem are actually past failures, the payoff is going to be even sweeter. So, take the first book in this series. Alcatraz has gone from foster home to foster home, pushed around and abandoned because he always breaks stuff, and people can't take it. But then, he learns it's a Talent--and so when he uses it to solve a problem, it's a triumph. Rick Riordan's Percy Jackson does this, too. He goes from school to school, always having problems because of his ADHD. And then--it turns out he has this because it's all part of his half blood survival makeup. It makes him good at fighting monsters. Those are sort of along the way sorts of developments, but think of how Harry Potter finally defeats Voldemort. (Um, hopefully this isn't a spoiler to anyone...) He uses the spell everyone gets onto him for, the spell he's always used instead of killing someone, the spell people sort of think is a weak copout. (Actually, HP uses both hard and soft magic for the ultimate climax--the first part of Harry's confrontation explicitly doesn't involve magic at all. The combination of both of these, I suppose, sort of makes it the amazing adventure/fantasy/human story it is.)

So when you're looking for ways to solve the problem you've painted yourself into, take a look at what tools your MC has built up over the course of the book. Look particularly at their failures. What new and surprising--yet inevitable--solutions can you come up with based on these tools?

Monday, November 15, 2010

WIP

Mostly I record general things I'm learning about writing on this blog, or reflections on literature, or other book-related ideas. I don't just talk about writing, though--I actually write as well. I'm quite excited about my current project. I am not a superfast writer (I have five small kids, for starters), but I'm making good progress. It's a middle grade action adventure book set in Idaho, and some of the research I need to do involves the Large Hadron Collider. Fun, huh? My 10 year old tells me that for a book to be truly good, it needs at least five explosions, so I'm trying to work that in as well. I figure he should know, being the target audience and all.

When I was small, I used to be sad that somehow my sister ended up with an imaginary friend, but I never had one. Now I realize that I may have been premature in my assumptions. It's always exciting to realize it's not over. I love the characters in my other books, but it's always fun to meet new ones, and to realize that that magic process of bringing them to life is a repeatable one.

Wednesday, November 10, 2010

Illustration portfolio

There is always a lot of confusion about illustrations among people who have just gotten the idea to write a picture book. Just so you know, you do NOT submit your work to an editor or agent along with pictures. You do not need to draw your own, get your child to draw for you, or hire an illustrator yourself. This looks horribly amateur and clueless. It is not how the industry works. The illustrators are professionals who have actually gone to college and gotten a degree in illustration and design. They make a living at this. If you don't think you could make a living at illustration alone, then that should be a sign to you that you should not attempt your own illustrations. What happens with real books and real publishers is that you submit your picture book text to an editor, and assuming they like it and buy it, you do some rounds of revision with the editor and then they pair your text with an illustrator that THEY hire. Illustrators, you see, send samples of their work to publishers they'd like to work with, and when an art director likes it, they'll keep it on file and when the right text comes up, the publisher will pair the two.

Now, let's say you ARE sufficiently skilled to do your own illustrations, whether you've been to art school of some kind or not. I still see people posting portfolios on line that have seriously, nothing to do with children's illustration. It's a bunch of stuff they drew in art school, and maybe it was appropriate for the class they took, but it's not targeted to a children's book publisher. Allow me to direct you to a fabulous post on what you SHOULD include if you want to build an attractive portfolio for children's books. Jennifer Laughran is an agent at a top agency specializing in children's books, and she knows of which she speaks. Listen to her and learn! :)